Wery well made!
Curse of the Lich King
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Won on my 3rd try, great game, once you'll learn how to how to lure your enemies you can get pretty far, found a holy spear that did 18 damage on floor 7, it was so good.
Beat it after a week. BOI it is hard. But with cracking the mechanics and a bit of luck, I defeated the lich king
Keep up the good work!
Really, REALLY like this. Very slick. nice and simple, pure gameplay and well done all round :)
Just died on Floor 7 with a freshly upgraded Sword of the Leech. So devastated. This game is super fun. Can't wait to dive back in and give it another short. Hats off to the dev.
Hey, thanks for the kind words. Not much left now, keep it up!
Finally managed to best that Undead bastard. Had an absolute blast playing.
I've been playing more recently, and it's had me wondering. Did you intentionally omit a map or way to look at overall floor layouts? I occasionally get turned around on the later, more complex floors and was thinking it might be helpful to get a bird's eye view.
After 27 consecutive days, I finally finished the game. I was incredibly unlucky until today and the feeling of sheer accomplishment overwhelmed me. Is this how people feel when they beat a boss in Dark Souls? I can see how that'd be addicting.
That being said, very well done! It's not often I come across a game that's challenging, but not too hard that it frustrates me. The procedurally generated rooms/floors kept things interesting, and I really enjoyed learning the various monster and environmental hazards. The first time I walked into a spike trap was quite memorable.
"Why is this tile different than the others?" Steps on it and dies. "Ah."
Wow, I’m so glad to hear that this game could inspire such determination. Thanks for sharing your story!
Wanted to kill an hour or two and ended up playing this compulsively for several hours until finally beating it. You did an amazing work with this game. Managed to beat it on the 4th try. The action economy you pushed with this is really well thought out.
The art is sweet, the soundtrack is good (even though more wouldn't hurt) and the learning curve of the mechanics was a joy to discover. You really have to plan ahead which I appreciate. I don't think I can offer any ideas for improvements, but at some point I did switch between a holy and a leech weapon quite often, so maybe a weapon switch shortcut could be something to consider.
Other than that - great game. 10/10 for sure.
Wow, thank you so much for your kind words. I never planned for the game to be such a time waster but sounds like it was time well wasted!
This is a good game and tough to make it alive till the end. I died over 7 times and I still have not met the lich king. Over all good game with good art style and graphics. Good luck.
Glad you enjoyed it! It is indeed tough to make it to the end but if you use the sparse resources you have there is usually a way to make it.
Very cool game
I really enjoyed, thank you! Love the simple xp display, would be ocd perfect to sort items haha. Kind of makes me think about Orc & Elves
the animation is so squishy <3
This is amazing, really impressive how much animation you've managed to fit into pico game.
I got to the last floor, traded blows with the Lich King a few times... and then he warped behind a bunch of other mobs. I lured those mobs away, killed them, and cleared out the rest of the floor, but never saw the Lich King again, even after going around the whole floor again three more times. Is it supposed to be possible for him to escape and render the game unwinnable? (Might he have stepped on spikes while I was dealing with the regular mobs?)
Sorry about that! 😳
The mechanics for the teleport are are shared with the Imp and only works for actual floor tiles, so they cannot leave the game space.
I just checked the code though and it could be possible that a spike killed the King, which would result in not triggering the end sequence. :/
Ok, I beat the game on my third or fourth attempt. Here's a guide for how to beat it (don't read if you don't want any help!):
* The key is to get the mob to move next to you, so you can strike it on your turn
* To do this you will often have to sacrifice a turn, for instance by using inventory objects
* Save interactibles in a room to use for turn-skipping (pots, bookshelves, etc). Only interact with these immediately if you direly need a power-up, otherwise you'd better clear the surroundings of mobs first.
* Wells, anvils, book stand etc only skip a turn if you have the correct inventory.
* Levelling up will replenish your health; try to time this with an almost drained health not to waste power-ups
* Vials can be used right away, they increase the max health so no point in saving (unless for, again, turn skipping).
* Identify the traps, and lure your mobs to walk into them. This does not skip a turn btw.
* For mid-levels, save a cursed food item to use with an untampered weapon to upgrade the weapon on an anvil.
* The most annoying mob throughout the game is the red, teleporting mob. It will hit you and then fly away a short distance. This means that without turn-skipping objects, it can hit you repeatedly. If you have no turn-skipping objects handy, lure it into a tight space or a space with untriggered traps.
* The Eyes will shoot a confusion beam upon line of sight. Approach it diagonally. If you can't get right in turn, lure it into a safe room, preferably a tight space where you may attack it by chance.
* The toughest normal mob is the large ogre. He will hit you for 3 and has 20 h.p, which means until the last level he'll probably hit you at least twice.
* I think the scimitar is the hardest-hitting weapon. A Holy Scimitar on lvl 9 (your xp lvl, not the map level) hits for 20, and can one-shot even the ogre. There's no point in using other upgrades for weapons unless in the window where you can't one-shot the Ogre, but you'll still comfortably one-shot other mobs; in this case you may want to have a Basilisk-weapon ready. This has a chance to stun all mobs and you might beat the Ogre in two strikes with no counterstriking on his part.
* Carrot, bread, soup, steak (might have missed one) all heal double the HP with Holy as a prefix. Holy Steaks should be saved until level 8, if possible.
* Identify a mysterious weapon before using it; it might become stuck to you so that you can't discard it if it turns out to be cursed.
* Save some 10 HP or so before engaging with the Lich King, which is a mob somewhere on map level 8.
Wow - that’s quite a write up! There’s a few things you haven’t found I think but I’ll leave that to someone else to discover. :)
I should probably add some of this to the main page, but I also think part of the challenge is learning the game so just enough to get people started I guess.
PICO 8 BABBBYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
was hoping to see if this would run on my pocketChip, but it’s not in the bbs/splore. Is there a url I could dl the cartridge from?
(Btw, you mobile UI has issues, the discord link is triggering underneath the control overlay)
I’m planning to put the cart on the bbs once the onslaught of LD entries has subsided. :)
You can get the cart from the discord in the mean time.
The issue with the links is known. Try playing in landscape mode. :)
Great addition to the PICO-8!
Damn I really enjoyed that, didn't quite make it to the 8th floor but perhaps I'll try again later!
Love the look of the game, and the sounds are good and crunchy as well. The item prefix system is simple, but it made me think twice about what I should use, discard, or carry to identify later.
A couple things I found myself wishing for: faster movement (by tapping the key perhaps?) and a "wait a turn" -key. Do you reckon the latter would've made the game too easy?
I did eventually figure out I could walk into interactible objects to force enemies to move within range, so as to not give them a free attack. But then there were times when my inventory would be full, and I couldn't walk into objects if they would give an item. The exception to this rule was altars (and anvils, water wells, etc.) which would always advance a turn when walked into, even if you didn't meet the requirements to make use of them. So this could be used as a cheesy way to pass turns. I resisted the urge, feeling this may not have been intended.
Great work overall!
Thank you for the kind words and feedback, I really appreciate it.
The movement speed was brought up a number of times during a development but due to some decisions early in the development it was hard to tweak it in a sensible way. Eventually I accepted that it would be a bit slow when backtracking, but in favour for battles to feel deliberate and thought through. Same reason for not allowing players to skip turns, every action counts.
The cheesing is definitely a bug, the idea is as mentioned above something must be done each turn - no skipping! :)
I'll go and make a new version now. :D
Thank you for this game. I am not making much progress but having fun. Floor spikes are cruel!
Awesome game!! but the font is a bit hard to red maybe its a bit pixley but i guess thats the style of game :)
want to see may game? its called 10 blocks? just looking for some feedback