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Could you please make the spikes more clear? Like maybe add some blood on it so that I know and not so that i just die on some and feel like its not my fault? I only got to floor 2-3 and i died by spikes on those levels T-T

oh I get it nowww


but please make them not look like the normal tiles

this game has multiplayer??

not that I am aware of

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It says [C] to close but actually it is [Z].

Its both

Both works. Thanks!

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I wish there was a bestiary in the game so I could see all item and cretaure statics

I didn't play a lot yet but I loved what I played!

The only addition i think it would be lovely is, an addition of armour with visual change! Per example, helmets, chestpieces...

Super fun none the less!

is there a release of a .p8 file somewhere? it would be really cool to play this on my miyoo

Enjoy!
https://www.lexaloffle.com/bbs/?pid=64171

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This is the first roguelike I've beaten-somehow this implementation just clicked with me. Thank you for 2423"last tries" before having to head out to work, sleep, function. This was delightful. 

A true lesson in good game design,  which I'd love to learn more about. Do you remember which decision had the biggest impact on the feel? I was always overwhelmed by the complexity of some other roguelikes and I was  looking for something more 'casual'-in the best possible sense. 

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Happy to hear you enjoyed it! I don't play much roguelikes myself (for the same reasons) so I wanted to approach it from a newcomers point of view. A combination of a few simple but clear mechanics and an increasingly difficult cast of enemies perhaps? Small but overseeable dungeons? Lots of things probably, but the small scale of things is probably a main driver.

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i died by a troll  ....





AT floor EEEEEEEIIIGGGGGHHHTTTTTTT      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFBSADFBNADFBAFCB D BEBBVBDFABNAKDNAKNADBAERBEAFNAFKLVNADFKLNVDALFBNADIFBNFCKVNBKNFBQEFN AJDLCNADLNFBSBNDCAJ DCADJLFB ADFBAFIOADLC L NAFD BADF XCL KFIAN DFAVNADKL NADFNAFIDNKAC ADIOFNADFN  KAINFDAVNCLNVALNQEKLFNVKVASNVIFV

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no i dont want it to be my turn noo noo noooooo

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top craftsmanship

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much appreciated!

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Great game. a challenging find

Finally beat it!

I had a great time playing this cute game. Kinda like the adventurer mode of Dorf Fortress, but with a pico-8 style.

Great game! Love every part of it, especially the sound effects

thank you so much!

endurance check

perseverance tick

increase knowledge about game 

wait and see my hopes and dreams came true wait and see remember the name. You are an inspiration Johan peitz

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too bad 5.000.000.000 men died trying to stop him, if only you had just went first 

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This is a fantastic game. It has that old school dungeon vibe, feels action-y even though it often has you standing still, doing calculations, hanging on for a stroke of luck. I've come back months later to run through it a couple more times :)

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gg

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   This is a pretty good roguelike with some nice design! I'd like to note that the lack of a wait button, although sometimes a bit annoying, makes the game a lot more strategic, which is nice.  This also gets complemented with the fact that you can interact with doors, pots or bookshelves as a wait button, effectively turning the wait button into a resource.
   The animations are surprisingly expressive for a pico-8 game. As soon as I see an entity or tile I understand what it is supposed to be, which really speaks to the quality of this game's art.
   The game reminds me a bit of a simpler version of "Pixel Dungeon", an open-source Roguelike Dungeon crawler. Stellar work!
   Now time for some things I don't like as much: I only figured out that I can break pots after it was my only option to move where I wanted to. It would be nice if the graphics somehow hinted at the pots being breakable, maybe a bright coloring or a glint every once in a while could help with that.
   Also it would be nice if there were descriptions for items when I open their context menu, because the lack thereof made me make dumb mistakes like not drinking a max hp up vial "because my health is full", and drinking holy soup at full health to see what it does.
   I've also read from the comment right before that the upgrades for weapons are actually effective downgrades, and it seems weird for luring an enemy into spikes to not give you XP.
   Overall, a very solid pico-8 project that could be better. 8/10

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Nice little roguelike you have here with effective, minimalist design. The only complaint I have that hasn't been brought up or addressed already is how two of the "improvements" for weapons are actually terrible. Blight is awful because in the rare instance its damage actually means anything, it robs you of exp and potentially items if it kills a fleeing chest. If you made it so any death of an enemy netted exp (and items if applicable) or made it so items could appear on the ground to then be picked up, you might solve this one (if you were to implement something like this, you could also make it so the Lich drops an object that triggers the end, avoiding the problem of being cheated out of an ending if the Lich wanders onto spikes). Confusion is also an awful thing to have on your weapon because it makes a monster walk away, which potentially sets them up to get a free hit on you thanks to the lack of a wait button. While I think the lack of a wait button is perfectly fine if you're going for for that, these two weapon affixes being so negative is a bit of an oversight.  That said, I know this game is now an old project. Perhaps you have considered issues like this in some of your more recent projects. If not, I hope these tips can help you make some even more wonderful games in the future.

Deleted 4 years ago
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After 2 hours of straight gameplay and many many tries, I have finnally beaten the game (I think). I'm on the nineth floor and I cannot find another staircase. Thinking about it, I killed this teleporting man, have I just won withouth knowing it?

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Well done! There’s a bug where the victory screen doesn’t trigger if the Lich King dies by spikes. Probably what happened. Sorry about that!

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I think there should be an endless mode if you can develop that.

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Wow! That was very good! Having to return  to the good stations was a brilliant idea! This is the very first game that I was excited to find cursed stuff! enemy variety was low, but that is ignorable and I wish there was more use to the blessings on weapons because I always found myself going with the one with the bigger number. Battling with the lich king Raq'zul was very exciting, so this game is a solid 9/10!

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Thanks for the detailed feedback, glad you enjoyed the game!

My last run ended with me being killed by an imp on floor 3! This is really well made and I've had a lot of fun seeing how far I can get. Thanks for making Curse of the Lich King, it's obvious that you've put a lot of effort in to it and it shows. I know how hard it is to make a roguelike game, so I really appreciate how much work has gone in to this!

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Glad you liked it, and thanks for the kind words!

Wery well made!

Thanks!

Won on my 3rd try, great game, once you'll learn how to how to lure your enemies you can get pretty far, found a holy spear that did 18 damage on floor 7, it was so good.

Good job!

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