Orb of Aeternum
A downloadable game for Windows, macOS, and Linux
Buy Now$4.95 USD or more
Orb of Aeternum
A bite sized dungeon manager game that require
new strategies every time you play!
Evil humans are coming for the Orb of Aeternum and it is up to you to defend it.
- Mine out the mountain looking for gold and ancient artefacts
- Use ancient scrolls to build everything from lava pools to fighting pits
- Locate the 4 runestones and seal away the orb for good
Made in PICO-8, Orb of Aeternum offers just the right combination of retro feeling with contemporary mechanics. Immerse yourself in crisp pixel art and crisp chiptune music
Features
- Short and action packed sessions requiring new strategies every time
- Mine your way through the randomly generated mountain
- Build specialised rooms to upgrade your units and dungeon
- Fight the never ending intruders
- Crisp pixel art and sweet chiptune music
Some of the rooms available to build
- Fighting pit - train your brutes to become even more powerful
- Workshop - allows placement of deadly spike traps
- Stone gazer - see further into the mountain's cold hard stone
- Blood altar - convert your miners to fearless warriors
- and many more to to discover
Credits
Design/Art/Code: Johan Peitz (@johanpeitz)
Music/Sound: Brent Houston (@VAVMUSICMAGIC)
Stay in touch
- Join for free on Patreon for devlogs and behind the scenes!
- Sign up for my newsletter to get the latest info first!
- Follow me on twitter/X or Mastodon for daily updates!
- Join our discord and hang out with other fans!
Steam keys
Get a key to unlock the game on Steam with every purchase!
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (8 total ratings) |
Author | Johan Peitz |
Genre | Strategy, Adventure, Simulation |
Made with | Aseprite, PICO-8 |
Tags | Dungeon Crawler, PICO-8, Pixel Art, Retro, Tactical, Top-Down, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles |
Links | Steam |
Purchase
Buy Now$4.95 USD or more
In order to download this game you must purchase it at or above the minimum price of $4.95 USD. Your purchase comes with a Steam key. You will get access to the following files:
Orb of Aeternum 1.1 (Windows) 1,012 kB
Orb of Aeternum 1.1 (Mac) 3.3 MB
Orb of Aeternum 1.1 (Linux) 771 kB
Development log
- Orb of Aeternum - update 1.1Apr 10, 2024
- Orb of Aeternum is released!Mar 29, 2024
- New version 0.9.3Mar 13, 2024
- New version 0.9.2Mar 11, 2024
- New version 0.9.1Mar 08, 2024
Comments
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Hey, are you thinking of releasing the .p8 file for this game? Looks cool.
Yes, absolutely on my todo-list. Just haven't gotten around to it.
I am new to PICO 8, so forgive me. I don't see a .png file that can be downloaded. How do I play this on the PICO 8 emulator?
At the moment the png is not released. Also a lot of pico8 emulators don't handle all the games, so best to use a proper pico8 installation.
10/10 for artwork, sfx / music, replayability and fun factor :]
Just grab a copy, I'm sure you'lI dig this game!
#PunIntended
Thank you so much! :D
very cool for pico8, ive been playing on steam and for some reason at certain points the game will just lag like crazy, and then be ok. its usually after ive got lots of units and cauldrons around the place and bigger waves are coming. but then it just clears up and runs fine again. not sure what the cause might be.
there’s some prof issues that I will be addressing in an upcoming patch
Pretty nice job guys, and Happy Bday @johanpeitz! Gameplay takes a bit to master, with minions not beeing so “autonomous” as in original DK series. Will put some time on the game to really enjoy it (just had a quick couple of runs so far).
Great Music @VAVMUSICMAGIC (as always…), but I am quite sure you know what I would say about it ;) Not dark enough!
thanks - and glad to hear you enjoyed it !
Are there more monsters or more enemies planned for this game?
Like dragons, mages, thieves? Or having enemy AI that retreats when getting injured, which accumulates the threat of the next wave?
I’m looking to do at least a bug fix/QoL update. There is not much room to fit in big changes like the ones you suggest, but maybe I can squeeze in a new room and a new unit.
Also, I want to keep the game sessions short and frantic so I don’t want to add anything that might prolong them
This game is fun when its short and frantic, but so far the builds are pretty the same since the enemy component is the same all the time.
I suggest more variables to increase replayability? For example, at every playthrough, the types of enemies appear and don't appear are always different. Same goes to rooms, sometimes you get different monster rooms instead of lizard room.
thanks for the feedback! Will see if it possible to add something like this in a patch
How did you manage all this unique art? I attempted a "larger scaled" game like this with my Alex Kidd Pico 8 de-make, and even trying to come up with a level storage format that re-used level sequences to "compress" the level, I still hit every graphical, code, storage and even sound limit there is to hit (I had to reduce the music to use arpeggio chords to save "tracks" for other songs and sounds). Just looking at the gifs and screenshots on your page here, I really wonder what techniques you used...
Hey, suberb! Pico 8 files included? Thanks
Thank you so much!
Aiming to add the pico8 files once I know there aren't any major bugs left :D
Great, many thanks!
Any progress with the Pico-8 cartridge?! :)
Totally forgot about it. :o Will add it when I'm back from travels.
It is astounding the lengths you go through to make stunning games on the Pico-8. Much love.
Thanks - much appreciated!