Enter the caves and try to find as much gold as you can before you perish to the dangers of the depth. Use your trusty whip in combination with bombs, ropes, and whatever you scavenge to get as far as you can.

Submitted for DemakeJam 2018.

Controls:

  • Arrows - move
  • Down arrow - pickup item
  • Up arrow - jump
  • X - use current item (throw/drop/whip)
  • Z - switch current item

Special thanks:

  • Derek Yu (@mossmouth) for creating Spelunky
  • Matt Hughson (@matthughson) for Platformer Starter Kit
  • Darius Kazemi (@tinysubversions) for great info on map generation
  • Frederic Souchu (@FSouchu) for pico-8 token optimisation help
Published 82 days ago
StatusReleased
PlatformsHTML5
Rating
(7)
AuthorJohan Peitz
GenrePlatformer, Puzzle
Made withPICO-8
TagsPICO-8
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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This is my record score so far:

  • Depth: 7
  • Gold: 4550
  • Kills 29

The dang arrow got me!

Just made another record... maxed out at 5 hearts. Those damsels are hard to get!

(+1)

Wow, I don't think I got deeper than 4. :) I tested the game at depth 10 a few times, but the performance is dragged down due to all entities. :D

(1 edit)

Managed to get a new record for most supplies: 8 bombs and 5 ropes.

New high on gold 5/4750/17/2/2

There was a glitch that there was a hole in the dge of the map, and I fell through it. Man.. and just before the gold skull!!!

(+1)

Sorry about that! :) The borders of the map is just regular tiles so you can easily get out!

Oh, by the way - I would like to point I noticed that the spikes become bloodied when the boulder runs over them. That wasn't intended, right? I'm loving the game!

(+1)

Hey, nice catch! The behaviour for the spikes is probably to turn bloody as soon as anything hits them, and they don't care what. :)Glad you like it!

(+1)

As a huge fan of spelunky I love it. 5/5*.  Only found one bug when spider fell from height through blocks.

(+1)

Many thanks! Yeah, I don't think I got around to set a max speed for anything really. The same thing probably happens with anything in the game. :o

(+1)

could we get a two player option too i love this game and would like to play it with a friend

(+1)

sorry. Out of space!

(+1)

Shame. but great game

Hey! Played a bit of this on my channel! :D

Cool stuff! Obvious now that some bits are way too hard! :D Sorry!

Haha, I usually don't do much better in regular Spelunky, so I wouldn't be so sure. :P

This is really great job! Do you plan to make the source code available or perhaps i can buy it? Would help me alot to see how you make some certain functions work :)

Thanks a bunch! Yeah, I’ll probably post it on the pico8 bbs once I’ve finished a small patch. 

WOW. This is by far the best demake, according to me. If only pico-8 could run well on Android...

Thanks! Currently the wrapper I’ve used doesn’t do mobile. There are those that do, but not sure I can be bothered... :)

This is the best one of the jam for sure

Oh, thanks! Happy to hear you enjoyed it!

Do you plan on putting this game in PICO-8's SPLORE mode???

Yes, I do! There are a few bits and bobs I didn't have time to fix for the Jam that I want to fix first though. But should be up there fairly soon.

Game looks great. How many worlds is this supporting?

Too bad no controller support (unless a special key remapping program is used), but thats specifics of the pico 8 platform.

Thanks! The game generates new "cave" levels endlessly. No room to do any other themes I'm afraid without going multicart which I'm not a fan of (I like scoping things down, and with unlimited space projects never finish).

Controllers should work out of the box though. I've just plugged in a USB controller and it works.

Oh I think I did not hit the right keys my bad lol. How close did you get to the 8k tokens or that is rarely an issue with pico8?

Did you use same algo for generating rooms as the original?

(+1)

Making the basic engine used up around half of the tokens. Than implementing enemies and various items took the rest. In the posted version I had like 10 or so to spare. :)

Yeah, the algorithm for room placement is more or less identical.

Amazing stuff on pico8.

Quite impressive! I love Spelunky and this version is indeed a pretty cool demake. Congratulations! 

(+1)

Thank you, happy to hear!

Very cool rendition of the actual game. I've never played the actual game but I'm sure it's just as hard as your game. Yes, I suck at the game.

Thanks! To be honest, the game could be a bit easier even if it is meant to be harsh. 

Hey man! Great work on this. Brings me back to when I first discovered the original Spelunky. Visuals are on point and the sounds are satisfying. Once I got used to how it played it was great! Thanks for the game!

Hay, thanks for playing! Glad you enjoyed it!