picoCAD 2 in development
First off - massive thanks to everyone who has supported this project. It has been pure joy seeing it from my own little project to something that is used daily all over the world.
For that very reason I am today announcing picoCAD 2! Powered by Love2D instead of pico8 it packs a serious punch for all your lowpoly and 3d pixelart needs. Here are some highlights:
🚀 No Project Limit
No more hitting walls — create as much as you like (or your computer can cope with).
🖼️ Built-in Texture Editor
Draw pixel art and see your model update in real time. No more switching tools.
🎨 Palette Editor
Customize the colors and how they behave with picoCAD’s unique shading system.
🗂️ Visibility & Organization
Neatly organize large projects with folders, visibility toggles, and more.
🖥️ Refined Interface
Now running at glorious 192×192 pixels — better layouts, better fonts, more clarity.
I need your help!
To make sure this new era of lowpoly modelling takes off in the best possible way, please add your wishlist to the Steam page: https://s.team/a/3675940
As mentioned, this will be released on itch.io as well, but the more traction I can get on Steam the better. Thank you! ❤️
Take care and keep the models tiny.
Johan
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picoCAD
A tiny modeller for tiny models
More posts
- picoCAD now available on SteamNov 28, 2024
- Steam Release DetailsNov 12, 2024
- picoCAD is coming to SteamJun 12, 2024
- Community resourcesMar 29, 2023
- picoCAD updated to 1.0.2Apr 17, 2022
- picoCAD 1.0.1 availableMar 05, 2021
Comments
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I have some questions.
Will it support other export formats? glTF, FBX, etc.
Will it support adding PBR texture maps, or would I have to export and add those using other software?
Is there a texture size limit?
Hopefully I have some answers!
It already supports OBJ, and I plan to add other formats as well. glft is on the top of that list.
Textures in the program will remain as 128x128 pngs with 16 colors. Any colors though!
Should be easily replaceable with something else in your own pipeline or workflow.
Exciting! Was it relatively easy for you to get up and running in Love2D? It uses a Lua based language as well, yeah?
I've rewritten the whole thing from scratch, but yes I found love2D very easy to get into. It works very close to how I like to do things. It uses standard Lua, while pico8 has a few things extra (that I dearly miss).
WOW
this will be awesome
this is so hype
I brought picoCAD a few days ago and I liked it a lot, my only problem was it was difficult to see what am I clicking on at time due to the windows scale, even in fullscreen.
hopefully picoCAD 2 would address this issue.
picoCAD 2 has a bigger resolution and is much more readable
I'm so excited for this, looking forward to trying to get a shader working in godot to match the style in editor.
Cool!
The only thing on Steam I would gladly play $80 for.
I’ll make a special price only for you! 😊
Wishlisted! Also shared it on x/bsky. Can't wait to see what magic people come up with this!
Thank you so much!
I can't wait for this. I'd like to do a new series of games based on this aesthetic...
Hype! :D